PHYSICSODE::RCRayGeom Struct Reference

collision geometry with shape of a ray More...

Inherits PHYSICSODE::TRCOdeGeomComponent< RCRayGeom >.

Inheritance diagram for PHYSICSODE::RCRayGeom:

Inheritance graph
[legend]
Collaboration diagram for PHYSICSODE::RCRayGeom:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 RCRayGeom (const RCString &sKey, const RSGeomCtorArg &CtorArg)
virtual void Realize ()

Protected Member Functions

void Update ()
 MParamMembersStart (RCRayGeom) MParamMember("Start"
RCVectorParamHandler MParamMember ("Dir", m_Dir, RCVectorParamHandler) MParamMember("Length"

Protected Attributes

 m_Start
RCVectorParamHandler m_nLength
RCVectorParamHandler RCRealParamHandler
MParamMembersEnd() protected
RCVector 
m_Dir
TReal m_nLength

Detailed Description

collision geometry with shape of a ray

Author:
Patrik Stellmann
This collision geometry encapsulates the Ray-Geom from OpenDE that has the a startingpoint a direction and a length. It is not meant to be used as the shape of a body but can be used to measure distances or check which other object is being hit firt by the ray.


The documentation for this struct was generated from the following files:
Generated on Thu Feb 16 12:47:43 2006 for Simulator Bob by  doxygen 1.4.6-NO